They use a horn as their weapon which gives out exellent buffs to others in the form of music. They use hand to hand combat and they use their horns to shoot energy attacks. They have an excellent amount of health, energy, and defense.
Adapt – Receiving attacks grants you (25)% adaptive bonus defense, depending on whichever is the target’s highest offense stat.
Overcome – Passively reduce all crowd control duration inflicted on yourself by (20)%.
They use lolipop sticks as their weapon, and have a varitey of defensive magic attacks. They can also help enhance the defence abilities of others, which can prove to be quite useful in team battles.
Nausea – Cheff attacks curse the target, costing them (1)% LP to cast abilities per stack, up to 5 stacks. At max stacks, deal (10)% of the target’s current health as bonus damage and consume all stacks.
Delight – Attacks heal you for (30)% of damage dealt, this bonus is doubled when your HP is below (25)%.
They use drum as their weapon, they use long ranged energy attacks for combat and have useful buffs to buff others and themselves. They have a good amount of health and energy and they also have good defence. The are very useful in team battles.
Wind up – Increased movement, attack and animation speed for yourself and allies. (10% bonus)
Wind down – Decreased movement, attack and animation speed for targets. (20% reduction)
They use mask as their weapon. Their specialty is their speed buffs and their ability to skill lock enemies. They also have good defence, health and energy.
Double Trouble – Every second attack deals (50)% bonus damage.
Expert Marksman – Skills deal (2)% of the target’s current health as bonus damage.